When the current Wurm servers started they contained nothing but virgin islands, and it was the players who designed and built the villages, forts, farms, shops, mines, roads and inns that are there now in various states of use, misuse and abandonment. If you want to do something as simple as cook then you need kindling for a fire, and that involves whittling away at something made of wood in your inventory or permanently chopping down a tree. But that's just the start, and more importantly nobody can avoid making this kind of impact on the world. Anyone can equip a sickle and pluck flowers and seeds from trees and bushes to plant them elsewhere. Anyone can take their shovel and dig pits, mines and tunnels. It also features plenty of scalable options that'll let you tax your system in the name of making the visuals more palatable.Īnyway! The big, exciting thing that Wurm does that Eve doesn't is the freedom everyone gets to cultivate or break the world utterly. But there's an eerie, human beauty to Wurm involving fog and flowers, and sunrises reflecting off of water, and cresting a hill to see a dozen plumes of smoke tumbling upwards from a peaceful village. Brr!Īt this point a not entirely unfair observation would be that Eve has that icy Nordic beauty about it and Wurm looks like a sick in a bag. Weirdly, both games also saw a release in 2003 and both have been enjoying the same kind of trial-and-error dynamic development ever since. They're both games which eschew structured player experiences and clear-cut levels and instead provide a big fat single world where the 'game' is in living out a virtual life doing whatever you choose. And while in Eve you can one day hope to own this:īut really, Eve and Wurm run almost totally parallel. well, this:īut without the lingonberry, or clay, or assorted wounds. While Eve starts you off in a space-faring milk float with a mining laser, in Wurm you begin as a hopeless peasant with. The best way to describe Wurm is as a high fantasy Eve Online, and it's interesting for exactly the same reasons as Eve and a few more besides. Since then I got in touch with developer Rolf Jansson, and you can read his answers to my questions below.
#Wurm unlimited npc mod Pc
As anyone who picked up the last issue of PC Gamer UK might know - it's the one with Starcraft 2 cover and the massively redesigned editorial - some friends and I have been playing a lot of Wurm Online.